How’s it going 2008 Fellows?
It’s the middle, ok more than middle of the summer and Faculty Fellows have been beavering away at their projects. I emailed them to check in and hope some will share with comments here.
Ed Media/Academia meets Instrusty Summit
Conference Notes
I generally focused on topics around web 2.0, virtual environments, and gaming. Connections to the people behind some of these presentations you’ll find in my Twitter and Facebook friends.
Here are my notes for EdMedia. I have too a CD of the proceedings papers and abstracts for anyone to use.
(World Conference on Educational Multimedia, Hypermedia and Telecommunications)
I also attended a small conference on the visual web and Academic Meets Industry a summit where academics and the gaming industry talked about big picture trends and issues. Here are my notes
Games for education and the industry
- There are already gaming platforms available that can be used to redesign curriculum
- Inquiry/problem based design are two approaches
- Example of a Computer Science game-based curriculum is at RIT
- Games are successfully used in Language learning, training, fitness,health,
- Hunter Hoffman uses games for young burn victims. Instead of morphine, they play immersive games while getting treatments
- A great game can become a cultural phenomenon.
- There is way too little assessment or evaluation of the outcomes of games for learning.
- It’s also not clear that they are effective, educational games tend to take the fun out of the game. And there’s some evidence that the learning that does happen, takes place during associated activities
The Talent Crunch
- It’s hard to find students with the STEM skill
- Students who are trained in “traditional” computer science, the arts and graphic design are better prepared than students who are in poorly designed game design curriculum. “IF students don’t have the core competencies in art, cs and design, they can only go as far as the tools will take them.
- There’s a concern in academia that the industry is too focused on vocational training
- At the same time, there are no good models for educating students to work in this industry. Looking at film schools and art schools is useful.
- Some companies like Electronic Arts have their own curriculum to train new hires.
- Everyone agrees that industry needs to be more actively involved in working with academia to meet the demands of industry
- Although engineering leads designs, the field is very creative, with artists, cinematographers, composers.
- And while technical and creative skills are very important, communication skills are considered extrememely important.
- Casual games see the largest and fastest growth
- High Definition may detract from storytelling which is the kingpin in good game design
- Universities can provide a context that adapts to the shifts in Industry and technology and as such developing students core competencies in CS and the ARTS is a good strategy.
- It is very difficult to say what technologies will take hold and how they impact the field.